Upstream
This is an entry My First Game Jam: Summer 2018. With the theme of water, I decided to reuse some assets I had created previously to make my first "full" game in Unity.
Players must use the bubbles, clams, and light rays as speed boosts to reach the finish line before their three opponents.
Devlog: https://itch.io/jam/my-first-game-jam-summer-2018/topic/258759/dev-log-upstream
Personal Site: taylornodell.com
Thanks to Marty for help with some of the music:
https://soundcloud.com/marty-strauss
Thanks to Blaque X for the background image:
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Tayloredtotaylor |
Genre | Racing |
Made with | Unity |
Tags | 2D, fish, humor, Pixel Art, underwater |
Comments
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I enjoyed it. Short and simple. A bit more balance would have been good. I found the first level surprisingly tricky as it seemed you had to get just the right combination of boosts to win.
I think the shark in the last level would have benefited from some adaptive speed to make it chase the player a bit better.
Just trying to be constructive. Lovely entry! Thank you!
Thank you for playing! I agree that the difficulty is probably a bit wonky and a more elastic speed on the shark would have been better. Still learning! Thank you for your feedback!
I liked the mechanic and the animations were very good as well. The clams seem a little op. It felt like they made even attempting to collect the bubbles pointless. Was there a synergy that I missed out on? Great work.
Thanks for playing! No you're correct, the clams do add more of a speed boost than the bubbles. But if you take the bubbles then the opponent won't be able to get them and use them as a speed boost. But good feedback, it was tricky getting the opponent to feel like a good fair race. Thank you!